This drawing lesson will help you design a baby drawing out of simple shapes. You will learn how to illustrate a simple cartoon character sitting on the ground with a pacifier in the mouth!
You'll see that sketching a baby also means drawing a rounder head, larger eyes and smaller body. Differences are not always visible, but you must execute them properly if you don't want to end up with a character that looks more like a smaller version of an adult than a real baby.
To create a cute baby, you need to work with soft shapes like circles and oval shapes. Draw the head and the ears using circles.
Then, you can create the feet and the hands using oval shapes. The body and the feet need to be smaller than usual. Notice how the feet are drawn with a 45 degrees angle.
When you are finished, you can move on to the next step.
You can now draw details on the head like the eyes and the pupils. Don't hesitate to use large shapes. Then, you can sketch the ears, the nose, the mouth and the pacifier.
You can also add a single hair on top of the head. Finally, you can draw two small lines along the body to represent the arms. Great! Now that the illustration is done, we need to add colors on the baby drawing.
In your vector application (because we need one to create this illustration) add a new layer behind (or below) the one used for the outlines.
Draw solid shapes in this new layer and select the appropriated colors for each part of the character. In this case, I have colored the shirt in green, the pants in brown, the shoes in black and the pacifier in blue.
Of course, you can choose your own colors when creating your own cartoon character.
Every vector software comes with a tool called "Gradient Tool". This tool is perfect for adding a second color on a selected shape.
Simply select a shape and add a darker version of the color already available on this shape. In most cases, the darkest color must be placed on the bottom of the shape.
Nice! You now have great shadows on every element of the baby drawing.
Of course, we can do more to create something more realistic, more enjoyable. Our goal is to create more volume on the character, so drawing additional shadows manually seems like a good option.
Create a new layer between the one used for the outlines and the solid shapes.
Draw dark shapes on areas that are logically not affected by lighting. Good! Now we need to make these shapes less visible.
Your application is probably capable of adding transparency on a solid shape.
You can either find a stand-alone tool for this effect or use the fill tool and create a second color that is left blank (and therefore, it becomes a transparent area). Then, apply this effect on all shapes created in the previous step.
You should end up with shadows that are softer and more realistic.
Shadows are nice, but you can also work with another aspect of lighting to give more depth to the drawing: reflection.
Indeed, when lighting hits a surface, a brighter area is created and the light is reflected through the viewer's eyes. To illustrate this effect, duplicate all shapes from the cartoon character and change the color to white.
You can also change the size of each shape to 95% of its original size.
Once again, you must use transparency to complete the desired effect. This time, you must keep the top of each shape visible since the light source is probably located on top of the baby drawing. Notice how the head seems rounder using this technique.
The illustration is almost finished. We can change one last thing to make the cartoon character more enjoyable.
Change the outline's color for something closer to the color of each shape and you'll end up with a more professional look. For example, the outline of the shirt can be colored with a darker version of the green color already available on the clothing.
For the pupils, it could be a good idea to keep the black outline. That's it! The baby drawing is now completed and hopefully you'll try more tutorials from this series below. :)