Here are some quick vector drawing tips you can use when creating your first vector images. First, before opening your vector software, it's a good thing to sketch and scan the image you want to use for your project.
You can always draw directly from your vector software, but it can be a little tricky at first with no guidelines. Then, learning the terms commonly used while making a vector drawing is essential.
Here is a short list of the most important ones:
At the start and at the end of each path, you will find an anchor point. Each time the path changes direction, a new point is created.
If the segment between the 2 anchor points is curved, then we call this path a Bezier curve.
This is how we call the end of an open path. It can be square or round.
When you select an anchor point, a control handle will appear. Use it to change the roundness of the segment between 2 anchor points.
You can fill any portion of a close path with colors, gradients or images.
Each portion between two anchor point is called a line segment.
The path is made of one or several line segments. A Path can be closed or open.
Usually, your software program will provide you with the tools to create polygons easily. Like any path, they are made of several line segments and anchor points.
The path's outline is called a stroke. They can be tick or thin and have different pattern.
Like I said, these are just the basics. You will quickly learn that manipulations and changes are easy to achieve with a vector software program. When saving your project to your hard drive, you will notice that files are much smaller in size compared to images like jpg or bmp.
Once your image is imported in your vector software, practice yourself by adding anchor points and playing with control handles. It's not always easy to manipulate those to obtain the desired effect...
Like learning to draw, creating images using vectorial equipment requires patience, practice and perseverance.